Blood Evoker – Nightblade DPS



Normally I stay clear of vampire builds, due to their drawbacks. However with the magicka nightblade’s kit, going with vampirism seemed to be a no-brainer. Your main spammable brings in massive heals, whilst the sustain is covered by Incapacitating Strike’s passive bonus and Siphoning Attacks.

The only notable downside to the build, is that most the heavy hitting abilities are single-target. This is generally not an issue, but I know it can be a deal breaker for some people. Looking at templar mains 😉.

This build is best suited for trials or organized dungeon groups. Due to the single-target focus, I wouldn’t really recommend it for dungeon PUGs. Running with two single-target focused DPS players, can be a nightmare.

Pros:
• Ridiculous single-target damage.
• A powerful execute ability.
• Amazing self-heals.
• Ranged combat.
Cons:
• Weak AoE damage.
• No burst heal.


Overview

RACE:

Dark Elf

MUNDUS:

Thief

AFFLICTION:

Vampirism


Attributes

MAGICKA:

64

HEALTH:

00

STAMINA:

00


Consumables

FOOD/DRINK:

Ghastly Eye Bowl - The extra Max Magicka and Magicka Recovery are pretty much essential to sustaining the build.

Mistral Banana-Bunny Hash - If you're comfortable with your sustain and you want more health, this is an excellent alternative.

POTION:

Essence of Spell Power - Crafted using; Cornflower, Lady's Smock and Namira's Rot. Or bought at Guild Traders.


Veteran Gear

SLOT SET WEIGHT TRAIT ENCHANTMENT
Head Slimecraw Light Divines Magicka
Shoulders Bahsei's Mania Light Divines Magicka
Chest Bahsei's Mania Light Divines Magicka
Hands Bahsei's Mania Light Divines Magicka
Belt Bahsei's Mania Light Divines Magicka
Pants Harpooner's Wading Kilt Medium Divines Magicka
Shoes Bahsei's Mania Light Divines Magicka
Necklace Kinras's Wrath Jewelry Bloodthirsty Increase Magical Harm
Ring 1 Kinras's Wrath Jewelry Bloodthirsty Increase Magical Harm
Ring 2 Kinras's Wrath Jewelry Bloodthirsty Increase Magical Harm
Weapon 1 Kinras's Wrath Inferno Precise Flame
Weapon 2 Crushing Wall Inferno Infused Weapon Damage

Slimecraw is a monster set that drops in veteran Wayrest Sewers I.
Bahsei’s Mania is a trial set that drops in Rockgrove.
Harpooner’s Wading Kilt is a mythic item, acquired through gathering the necessary antiquities.
Kinras’s Wrath is a dungeon set that drops in Black Drake Villa.
Crushing Wall is an arena weapon that drops in the Maelstrom Arena.


Beginner Gear

SLOT SET WEIGHT TRAIT ENCHANTMENT
Head Iceheart Light Divines Magicka
Shoulders Iceheart Light Divines Magicka
Chest Mother's Sorrow Light Divines Magicka
Hands Mother's Sorrow Light Divines Magicka
Belt Mother's Sorrow Light Divines Magicka
Pants Mother's Sorrow Light Divines Magicka
Shoes Mother's Sorrow Light Divines Magicka
Necklace Armor of the Seducer Jewelry Bloodthirsty Increase Magical Harm
Ring 1 Armor of the Seducer Jewelry Bloodthirsty Increase Magical Harm
Ring 2 Armor of the Seducer Jewelry Bloodthirsty Increase Magical Harm
Weapon 1 Armor of the Seducer Inferno Precise Absorb Magicka
Weapon 2 Armor of the Seducer Inferno Infused Weapon Damage

Iceheart is a monster set that drops in veteran Direfrost Keep.
Mother’s Sorrow is an overland set that drops in Deshaan.
Armor of the Seducer is a crafted set, accessible in the base game.


Skills

























If you find yourself needing more healing, swap Dark Shade with Structured Entropy.


Rotation

Buff Phase

Use these skills before combat and keep them up during combat.

DoT Phase

Use these skills as you enter combat and keep them up during combat.

Damage Phase

Simply repeat this skill whilst your Buffs and DoTs are ticking.

Execute Phase

This phase replaces the Damage Phase when the boss drops below 25% health.

Notes

During the execute phase, proc Swallow Soul every 10 seconds to keep your healing up.

Fire off Merciless Resolve every 5 light attacks, when you’re in the damage phase.

Hit Incapacitating Strike whenever you can, during the damage and execute phases.

Make sure to weave light attacks in between every skill. This is essential for the build’s performance, due to the selected skills and gear.


Passives

ASSASSINATION:

(2)

(2)

(2)

(2)
SHADOW:

(2)

(2)

(2)

(2)
SIPHONING:

(2)

(2)

(2)

(2)
DESTR. STAFF:

(2)

(2)

(2)

(2)

(2)
LIGHT ARMOR:

(3)

(2)

(2)

(2)

(2)
MED. ARMOR:

(3)

(2)

(2)

(2)

(2)
EXCAVATION:

(2)
LEGERDEMAIN:

(4)
BROTHERHOOD:

(1)
MAGES:

(2)
UNDAUNTED:

(2)

(2)
ASSAULT:

(1)
RACIAL:

(3)

(3)

(3)
ALCHEMY:

(3)
PROVISIONING:

(3)

(3)

All the RED passives are optional, but highly recommended. They don’t improve the performance of the build, in terms of combat. But when it comes to quality of life, they can be a real blessing.


Champion Points

Craft Tree

| Steed’s Blessing
| Treasure Hunter
| Rationer (optional)
| Liquid Efficiency (optional)

Warfare Tree

| Fighting Finesse
| Deadly Aim
| Master-at-Arms
| Thaumaturge

Fitness Tree

| Boundless Vitality
| Rejuvenation (optional)
| Siphoning Spells
| Fortified

Alternatives

| Homemaker
| Gifted Rider
| Expert Evasion
| Celerity

The Alternatives are good replacements for the optional perks.